﻿using UnityEngine;
using System.Collections;


public enum Enemy_Type
{
	Normal,
	Swing,
	Boss
};

public enum Game_Status
{
	Ready,
	Start,
	Over
};

public enum Level_Result
{
	None,
	LevelSuccess,
	LevelFail
};

public enum Prop_Type
{
    HP,
    ATTACK
}
